Druid talent · row 7 of Restoration, from level 40 (35 with Talented 5/5) · Nature
Wild Growth Rank 1
Wild GrowthRank 1
550 Mana40 yd range
Instant6 sec cooldown
Heals the target and their party for 336 over 7 sec. Party members must be within 44 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. [level-scaled values shown at level 48]
Compared with Classic
Heals all of target player's party members within 44 yards of target player for 808 over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. [level-scaled values shown at level 60]
In Blizzard's notes
What Blizzard said about Wild Growth, each line checked against the files.
- Matches the files
Corrected an issue and now Wild Growth can land critical hits.
The files All 3 Wild Growth ranks (408120, 1238214, 1238215) gained the periodic-crit flag (Attributes_8 0x200) in build 70009; it's still there in 70245.
- Matches the files
Wild Growth: New 31-point gold medal talent. Inspired by this ability from the original Wrath of the Lich King, it works slightly differently. It targets any party or raid member and then places a heal-over-time (HoT) effect on all members of that player’s party, including pets. The heal-over-time effect starts strong, and heals every 1 second for 7 seconds, decreasing the healing amount every second. It has a 6 second cooldown and a high Mana cost.
The files Wild Growth (408120) is Restoration row 7: it heals the target's party within 44 yds every 1 sec for 7 sec, front-loaded, on a 6 sec cooldown, for 550 mana at rank 1 and 1050 at rank 3. Whether pets are healed can't be read from the client.
History
- 70009 Sep 24
- an internal setting the client doesn't explain
- 69876 Sep 16First beta build we archived