Bind on Forever

Guide

Every racial Forever changed: 16 reworked, 14 new, 11 gone

The resistance racials are gone, weapon skill bonuses became crit, and every old race gained a new active or passive. The full list from build 70245, race by race, before name reservation opens on Oct 27.

A row of eight old keepsakes on a stone ledge, from a dwarven hammer head to a small horn cup

Every racial below is read from build 70245 and set against Classic Era 1.15.9. “Gone” means the spell isn’t in Forever’s files at all. Each race’s page has the full tooltips: Races and racials. Game files · build 70245

Across the board

  • The resistance racials are gone. Dwarf Frost, Night Elf and Tauren Nature, Undead Shadow and Gnome Arcane Resistance (+10 each) were cut.
  • Weapon skill became crit. The +5 weapon skill racials that stayed turned into crit chance with that weapon type: Human swords +2%, Orc axes +1%. Dwarves get a new +1% with maces. Human maces, Dwarf guns and Troll bows and throwing weapons were dropped.
  • Six new pairings: Human Hunter, Orc Mage, Dwarf Shaman, Undead Paladin, Gnome Priest and Troll Warlock.

Alliance

Human

  • New: Will to Survive, removes all stuns (3 min cooldown).
  • Sword Specialization: +2% crit with swords instead of +5 sword skill.
  • Gone: Diplomacy (+10% reputation) and Mace Specialization.

Dwarf

  • Stoneform: still clears Bleed, Poison and Disease, now with 10% less physical damage taken instead of +10% armor.
  • New: Big Game Hunter (+5% damage to Beasts) and Mace Specialization (+1% crit with maces).
  • Gone: Frost Resistance and Gun Specialization.

Night Elf

  • Quickness: +2% movement speed on top of the 1% dodge, and the Rogue and Druid stealth bonus moved here from Shadowmeld.
  • Shadowmeld: usable in combat to drop threat, at the cost of a 2 min cooldown.
  • Wisp Spirit: 75% speed as a wisp (Classic 50%).
  • New: Elune's Light, +10% crit for 15 sec.
  • Gone: Nature Resistance.

Gnome

  • Escape Artist: also grants 3 sec of immunity to movement impairing effects, and the cooldown doubled to 2 min.
  • Expansive Mind: +5% max mana instead of +5% Intellect.
  • Engineering Specialization: 20% fewer engineering device failures instead of +15 Engineering skill.
  • New: Eureka!, cheaper and stronger next 3 damaging abilities.
  • Gone: Arcane Resistance.

Horde

Orc

  • Blood Fury: +10% attack power and spell power for 15 sec, with no healing penalty. Classic gave +25% base melee attack power and cut healing taken by 50%.
  • Hardiness: stuns last 20% shorter instead of a 25% chance to resist them.
  • Axe Specialization: +1% crit with axes instead of +5 axe skill.
  • New: Shatter Curse, clears and blocks Curses and cuts magic damage taken by 15% for 8 sec.
  • Gone: Command (+5% pet damage).

Undead

  • Will of the Forsaken: breaks Charm, Fear and Sleep with 0.1 sec of immunity after it (Classic 5 sec). Build 70291 rebuilt it this way. Game files · build 70291
  • Cannibalize: restores mana too, 7% every 2 sec.
  • New: Touch of the Grave, a 5% chance on hit to drain health.
  • Gone: Shadow Resistance.

Tauren

  • Endurance: +1% hit on top of the 5% health.
  • Cultivation: grows a duplicate herb anyone can pick, instead of +15 Herbalism.
  • New: Plainsrunning, up to 30% movement speed while you keep moving.
  • Gone: Nature Resistance.

Troll

  • Berserking: one version for every class at a flat 10% haste. Classic had three class versions that scaled from 10% to 30% as your health dropped. Its tooltip points at a duration spell Forever removed, so the game files don’t show how long it lasts (Classic: 10 sec).
  • New: Rapid Regeneration, 50% of max health over 6 sec, broken by any action.
  • Gone: Bow Specialization and Throwing Specialization.

Skyborne

Both Skyborne races are new: High Order Skyborne (Alliance) and Windshaper Skyborne (Horde). They share Elemental Insight, Wind Blessed and Walk on Air, and each has one of its own: Read Ley Line for the High Order, Skysight for the Windshapers.

Sources

  1. Blizzard, Races and classes (Sep 22)