Bind on Forever

Blizzard · Oct 1 · posted with build 70170

Development Notes, October 1

154 notes, each checked against the game files of build 1.60.1.70245. The note is Blizzard's wording; "The files" is what the client data shows. Read the original post.

Bug Fixes

Changes and Updates

Camping

Items

Druid

Druid › Feral

Hunter › Marksmanship

Hunter › Survival

Hunter › Pets

Developers' note: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet "forgot" the pet ability which should not happen after this fix.

Mage

Mage › Fire

Mage › Frost

Paladin › Protection

Paladin › Retribution

Developers' note: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.

Priest

Priest › Discipline

Priest › Shadow

Rogue

Rogue › Subtlety

Shaman

Warlock

Warlock › Affliction

Warlock › Pets

Warrior

Warrior › Arms

Warrior › Fury

Developers' note: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.

Warrior › Protection

Developers' note: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.

Cooldown Manager

Gamepad Support

Player versus Player

Professions

Enchanting

Mining

Skinning

Quests

Developers' note: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we've decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.

Gnome

Undead

User Interface

World

Developers' note: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.